It seems a little odd to simply throw people into the middle of an idea, so I feel I should do a bit of back tracking here.
The project began as a simple idea: make a game similar to the Sonic Adventure 1/2 Chao Gardens. An easy enough idea, yes? I thought so, though it seemed that I was alone in the ambition to do it. So, my work began towards that, with rather simple and child-directed concepts and the like, though certain other aspects were rather lacking, it seemed. Eventually, it seemed like simply raising a creature would be too little incentive and fun for some people, which was perfectly fine with me. So, I decided to make it a little more towards the RPG side of things, adding in using the monsters as teammates for combat. Plot would be figured out later (and still needs some working out).
Then I got to thinking about the art direction this was going in. Realizing that I didn't want it to be solely in a Digimon-esque art style, I figured it was time to move past that, just a bit, and go a little more serious and realistic route. So, I looked through some things again, and decided on adding the Monster Hunter series as an inspirational source. But, since I still wanted to keep the work I had, I decided to just lengthen the amount of growth stages (the current now being 5 stages: infant, young, adolescent, adult, and elder). There was also a matter as to how the gameplay for battle and exploring would pan out to be, which I'm still unsure of - though its looking like I might go with something like Monster Hunter, yet again, for this idea.
And that's about all my thinking has gotten up to, to make it quick. So, here we go, with the bringing of this idea out to.... Here.