Here's where the Current Project's confirmed features and possible feature ideas will be listed.
Updates will be as often as possible.
Current Project: "Monster Raising"
(Final name to be decided)
Confirmed Features
- 5 Life Stages: Infant > Young > Adolescent > Adult > Elder
- 6 Different Species: Draconic, Insectoid, Bestial, Avian, Aquatic, and Construct Monsters
- Stat-based growth patterns for monsters, gradually altering their over all appearance and behavior
- Players and their monster will venture about the world together, taking on quests as a team
- 3 Different starting routes and faction conflicts - Side with an All-human militia, monster worshiping village, or fend for yourself
- At the Adolescent stage, players can ride their monster for faster travel - or Fly/Dive on them, with the right growth
- Many large areas to traverse, explore, and survive in
- Active NPCs that will roam the lands, trying to survive from each other and you
- A Monster Olympics, where you can pit you monster against others in athletic challenges
Ideas Under Consideration
- Control an Army of various units - from Human to Monster units of varing specialties and purposes
- Fight towering Great Elder Monsters by Flying around, Swimming beneath , or even Cimbing the side of them
- Have a team of monsters to make venturing easier and more rewarding
- Online play (once the main project is finished)